A collection of useful methods that did not fit into any of the other sections of the asset.
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A collection of useful methods that did not fit into any of the other sections of the asset.
Please, if you can think of any improvement for the organization (or any other matter), report it on the feedback form: https://forms.gle/diuUu6nZHAf5T67C9
Definition at line 14 of file Utils.cs.
◆ GetProjectName()
static string UnityEngine.Utils.GetProjectName |
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static |
Returns the name of the project
- Returns
Definition at line 129 of file Utils.cs.
◆ GetTypeImplementations< T >()
static IEnumerable<Type> UnityEngine.Utils.GetTypeImplementations< T > |
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static |
Find all implementations of the given parameter type.
- Template Parameters
-
T | The type from whom all the implementations are. |
- Returns
Definition at line 34 of file Utils.cs.
◆ GetTypeImplementationsNotUnityObject< T >()
static Type [] UnityEngine.Utils.GetTypeImplementationsNotUnityObject< T > |
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static |
Find all implementations of the given parameter type except from those that are a subclass of 'UnityEngine.Object'.
- Template Parameters
-
T | The type from whom all the implementations are. |
- Returns
Definition at line 24 of file Utils.cs.
◆ IsFilePath()
static bool UnityEngine.Utils.IsFilePath |
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string |
str | ) |
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static |
Determines if the string is file path.
- Returns
true
if is file path the specified str; otherwise, false
.
- Parameters
-
Definition at line 162 of file Utils.cs.
◆ IsIOSupported()
static bool UnityEngine.Utils.IsIOSupported |
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| ) |
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static |
Checks if the IO is supported on current platform or not.
- Returns
true
, if supported was IOed, false
otherwise.
Definition at line 147 of file Utils.cs.
The documentation for this class was generated from the following file: