Simple helper class that allows you to serialize System.Type objects
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Simple helper class that allows you to serialize System.Type objects
Definition at line 11 of file TypeSerializable.cs.
◆ TypeSerializable()
UnityEngine.TypeSerializable.TypeSerializable |
( |
System.Type |
_SystemType | ) |
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◆ Equals() [1/2]
override bool UnityEngine.TypeSerializable.Equals |
( |
System.Object |
obj | ) |
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◆ Equals() [2/2]
◆ GetHashCode()
override int UnityEngine.TypeSerializable.GetHashCode |
( |
| ) |
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◆ GetSystemType()
void UnityEngine.TypeSerializable.GetSystemType |
( |
| ) |
|
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private |
◆ operator!=()
◆ operator==()
◆ m_AssemblyName
string UnityEngine.TypeSerializable.m_AssemblyName |
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private |
◆ m_AssemblyQualifiedName
string UnityEngine.TypeSerializable.m_AssemblyQualifiedName |
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private |
The assembly-qualified name of the type, which includes the name of the assembly from which the Type object was loaded.
Definition at line 27 of file TypeSerializable.cs.
◆ m_Name
string UnityEngine.TypeSerializable.m_Name |
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private |
◆ m_SystemType
System.Type UnityEngine.TypeSerializable.m_SystemType |
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private |
◆ AssemblyName
string UnityEngine.TypeSerializable.AssemblyName |
|
get |
◆ AssemblyQualifiedName
string UnityEngine.TypeSerializable.AssemblyQualifiedName |
|
get |
The assembly-qualified name of the type, which includes the name of the assembly from which the Type object was loaded.
Definition at line 31 of file TypeSerializable.cs.
◆ Name
string UnityEngine.TypeSerializable.Name |
|
get |
◆ SystemType
System.Type UnityEngine.TypeSerializable.SystemType |
|
get |
The documentation for this class was generated from the following file: