| 
    UnityEssentials
    
   Small but useful tools and features for Unity 
   | 
 
Class to handle the default position and rotation where the objects are first instantiated More...

Public Member Functions | |
| DefaultPositionAndRotation () | |
| DefaultPositionAndRotation (Vector3 instantiationPosition, Quaternion instantiationRotation) | |
Public Attributes | |
| Vector3 | instantiationPosition = Vector3.zero | 
| The default position where the objects will be instantiated  More... | |
| Quaternion | instantiationRotation = Quaternion.identity | 
| The default rotation of the new instantiated objects  More... | |
Class to handle the default position and rotation where the objects are first instantiated
Definition at line 250 of file PoolEssentials.cs.
| UnityEngine.PoolEssentials.DefaultPositionAndRotation.DefaultPositionAndRotation | ( | ) | 
Definition at line 261 of file PoolEssentials.cs.
| UnityEngine.PoolEssentials.DefaultPositionAndRotation.DefaultPositionAndRotation | ( | Vector3 | instantiationPosition, | 
| Quaternion | instantiationRotation | ||
| ) | 
Definition at line 263 of file PoolEssentials.cs.
| Vector3 UnityEngine.PoolEssentials.DefaultPositionAndRotation.instantiationPosition = Vector3.zero | 
The default position where the objects will be instantiated
Definition at line 255 of file PoolEssentials.cs.
| Quaternion UnityEngine.PoolEssentials.DefaultPositionAndRotation.instantiationRotation = Quaternion.identity | 
The default rotation of the new instantiated objects
Definition at line 259 of file PoolEssentials.cs.