Allows the limitation of how many times an event can be executed.
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Allows the limitation of how many times an event can be executed.
Definition at line 10 of file DoN.cs.
◆ DoN() [1/2]
UnityEngine.DoN.DoN |
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UnityAction |
unityAction, |
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int |
invokingTimes |
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) |
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◆ DoN() [2/2]
UnityEngine.DoN.DoN |
( |
UnityEvent |
calledEvent, |
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int |
invokingTimes |
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) |
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◆ Invoke()
void UnityEngine.DoN.Invoke |
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Invokes all registered events callbacks (runtime and persistent).
Definition at line 44 of file DoN.cs.
◆ calledEvent
UnityEvent UnityEngine.DoN.calledEvent |
The events called at every invoke.
Definition at line 25 of file DoN.cs.
◆ invokedTimes
int UnityEngine.DoN.invokedTimes = 0 |
How many times the events have been invoked.
Definition at line 20 of file DoN.cs.
◆ invokingTimes
int UnityEngine.DoN.invokingTimes = 1 |
The amount of times the events can be invoked.
Definition at line 16 of file DoN.cs.
The documentation for this class was generated from the following file: