UnityEssentials
Small but useful tools and features for Unity
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Class containing additional methods to ease debugging while developing a game. More...
Static Public Member Functions | |
static void | LogEnumerable< T > (IEnumerable< T > enumerableToDebug, string separator=", ", string message="", Object context=null) |
Creates a 'Debug.Log' message with all the contents in the enumerable. More... | |
static void | LogWarningEnumerable< T > (IEnumerable< T > enumerableToDebug, string separator=", ", string message="", Object context=null) |
Creates a 'Debug.LogWarning' message with all the contents in the enumerable. More... | |
static void | LogErrorEnumerable< T > (IEnumerable< T > enumerableToDebug, string separator=", ", string message="", Object context=null) |
Creates a 'Debug.LogError' message with all the contents in the enumerable. More... | |
Class containing additional methods to ease debugging while developing a game.
Definition at line 8 of file DebugEssentials.cs.
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Creates a 'Debug.Log' message with all the contents in the enumerable.
separator | The string that will be in-between each string of each element (the default is ', '). |
message | The message that will be displayed at the beginning of the 'Debug.Log' message. |
context | Object to which the message applies. |
Definition at line 17 of file DebugEssentials.cs.
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Creates a 'Debug.LogError' message with all the contents in the enumerable.
separator | The string that will be in-between each string of each element (the default is ', '). |
message | The message that will be displayed at the beginning of the 'Debug.Log' message. |
context | Object to which the message applies. |
Definition at line 39 of file DebugEssentials.cs.
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Creates a 'Debug.LogWarning' message with all the contents in the enumerable.
separator | The string that will be in-between each string of each element (the default is ', '). |
message | The message that will be displayed at the beginning of the 'Debug.Log' message. |
context | Object to which the message applies. |
Definition at line 28 of file DebugEssentials.cs.