9 [RequireComponent(typeof(TMP_Text))]
20 textTMP = gameObject.GetComponentRequired<TMP_Text>();
Base class to handle the console display in-game
bool show
If the console must be displayed or not.
string fullLog
The log messages of the console.
Component to display the console (debug logs) in-game using a TMP_Text component
TMP_Text textTMP
The TMP_Text component that is going to be updated to display all the log messages.
override void UpdateVisuals()
Updates the visuals of the console