9 [RequireComponent(typeof(Text))]
20 textUI = gameObject.GetComponentRequired<Text>();
Base class to handle the console display in-game
bool show
If the console must be displayed or not.
string fullLog
The log messages of the console.
Component to display the console (debug logs) in-game using a Text component
Text textUI
The Text component that is going to be updated to display all the log messages.
override void UpdateVisuals()
Updates the visuals of the console