UnityEssentials
Small but useful tools and features for Unity
IntAnimation.cs
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1 using System;
2 
3 namespace UnityEngine
4 {
8  [Serializable]
10  {
14  [Tooltip("The animated int")]
15  [NonSerialized] public int intToAnimate;
19  [Tooltip("The int at the start of the animation")]
20  [SerializeField] public int originInt;
24  [Tooltip("The int at the end of the animation")]
25  [SerializeField] public int destinationInt;
26 
27  // It is mandatory to have a parameterless constructor to properly work with the SimpleAnimationsManager component in the inspector.
28  public IntAnimation() : this(0, 0, 0) { }
29 
30  public IntAnimation(int intToAnimate, int destination, int origin, float duration = 1f, Curve curve = Curve.EaseInOut, WrapMode wrapMode = WrapMode.Once)
31  {
32  this.intToAnimate = intToAnimate;
33  this.originInt = origin;
34  this.destinationInt = destination;
35 
36 
37  this.duration = duration;
39  this.wrapMode = wrapMode;
40  }
41 
42  public override bool Step(float deltaTime, bool inverseIfMirror = true)
43  {
44  bool endOfAnimation = base.Step(deltaTime, inverseIfMirror);
45 
47 
48  return endOfAnimation;
49  }
50 
51  public override Object GetAnimatedObject(bool displayWarningIfNotApplicable)
52  {
53  if (displayWarningIfNotApplicable)
54  Debug.LogWarning("Trying to obtain the animated object from a IntAnimation. This action is not supported. Access the 'intToAnimate' instead.");
55  return null;
56  }
57  }
58 }
Curve
Predefined curves for the SimpleAnimations
Allows the animation of an int.
Definition: IntAnimation.cs:10
int originInt
The int at the start of the animation
Definition: IntAnimation.cs:20
IntAnimation(int intToAnimate, int destination, int origin, float duration=1f, Curve curve=Curve.EaseInOut, WrapMode wrapMode=WrapMode.Once)
Definition: IntAnimation.cs:30
int destinationInt
The int at the end of the animation
Definition: IntAnimation.cs:25
int intToAnimate
The animated int
Definition: IntAnimation.cs:15
override bool Step(float deltaTime, bool inverseIfMirror=true)
Go forward or backwards in the animation.
Definition: IntAnimation.cs:42
override Object GetAnimatedObject(bool displayWarningIfNotApplicable)
Returns the UnityEngine.Object animated. If not applicable, return null.
Definition: IntAnimation.cs:51
Base class to create simple animations of any element.
WrapMode
How the animation behaves once finished. Should be executed only once? Start over?...
float duration
How much should the animation last?
AnimationCurve curve
The curve of the animation over time.
float currentAnimationCurveValue
The value of the animation at the current time. 0 means start state. 1 means end state.
WrapMode wrapMode
Determines how the animation behaves once finished. Should be executed only once? Start over?...
static AnimationCurve GetCurve(Curve curve)
Obtains the desired type of animation curve with a duration of 1 (starting on 0), the start value bei...