activeIndex | UnityEngine.PoolEssentials | |
baseObjects | UnityEngine.PoolEssentials | |
defaultPositionAndRotation | UnityEngine.PoolEssentials | private |
Disable(GameObject gameObject) | UnityEngine.PoolEssentials | |
Disable(int gameObjectIndexInPool) | UnityEngine.PoolEssentials | |
GetNextBaseObjectToInstantiate(bool register) | UnityEngine.PoolEssentials | private |
InstantiateNewAt(int index, Transform parent=null) | UnityEngine.PoolEssentials | private |
Load(int quantity, Transform parent=null) | UnityEngine.PoolEssentials | |
nextBaseObjectIndex | UnityEngine.PoolEssentials | |
PoolEssentials() | UnityEngine.PoolEssentials | |
PoolEssentials(GameObject[] baseObjects, int size, bool instantiateAllAtCreation=false, bool randomInstantiationSequence=false, int intantiationRandomizationSeed=-1) | UnityEngine.PoolEssentials | |
PoolEssentials(GameObject baseObject, int size, bool instantiateAllAtCreation=false) | UnityEngine.PoolEssentials | |
PoolEssentials(GameObject[] baseObjects, int size, Vector3 instantiationPosition, Quaternion instantiationRotation, bool instantiateAllAtCreation=false, bool randomInstantiationSequence=false, int intantiationRandomizationSeed=-1) | UnityEngine.PoolEssentials | |
randomEssentialsInstantiation | UnityEngine.PoolEssentials | private |
randomInstantiationSequence | UnityEngine.PoolEssentials | |
referencedObjects | UnityEngine.PoolEssentials | private |
size | UnityEngine.PoolEssentials | |
Spawn(Vector3 position, Quaternion rotation, Vector3 scale, Transform parent=null) | UnityEngine.PoolEssentials | |