| activeIndex | UnityEngine.PoolEssentials | |
| baseObjects | UnityEngine.PoolEssentials | |
| defaultPositionAndRotation | UnityEngine.PoolEssentials | private |
| Disable(GameObject gameObject) | UnityEngine.PoolEssentials | |
| Disable(int gameObjectIndexInPool) | UnityEngine.PoolEssentials | |
| GetNextBaseObjectToInstantiate(bool register) | UnityEngine.PoolEssentials | private |
| InstantiateNewAt(int index, Transform parent=null) | UnityEngine.PoolEssentials | private |
| Load(int quantity, Transform parent=null) | UnityEngine.PoolEssentials | |
| nextBaseObjectIndex | UnityEngine.PoolEssentials | |
| PoolEssentials() | UnityEngine.PoolEssentials | |
| PoolEssentials(GameObject[] baseObjects, int size, bool instantiateAllAtCreation=false, bool randomInstantiationSequence=false, int intantiationRandomizationSeed=-1) | UnityEngine.PoolEssentials | |
| PoolEssentials(GameObject baseObject, int size, bool instantiateAllAtCreation=false) | UnityEngine.PoolEssentials | |
| PoolEssentials(GameObject[] baseObjects, int size, Vector3 instantiationPosition, Quaternion instantiationRotation, bool instantiateAllAtCreation=false, bool randomInstantiationSequence=false, int intantiationRandomizationSeed=-1) | UnityEngine.PoolEssentials | |
| randomEssentialsInstantiation | UnityEngine.PoolEssentials | private |
| randomInstantiationSequence | UnityEngine.PoolEssentials | |
| referencedObjects | UnityEngine.PoolEssentials | private |
| size | UnityEngine.PoolEssentials | |
| Spawn(Vector3 position, Quaternion rotation, Vector3 scale, Transform parent=null) | UnityEngine.PoolEssentials | |