Clone(this Vector2 v) | UnityEngine.VectorExtensions | static |
Clone(this Vector3 v) | UnityEngine.VectorExtensions | static |
NearestPointOnLine(this Vector3 point, Vector3 origin, Vector3 end, bool clampInsideLineLength=true) | UnityEngine.VectorExtensions | static |
ToVector2WithoutX(this Vector3 v) | UnityEngine.VectorExtensions | static |
ToVector2WithoutY(this Vector3 v) | UnityEngine.VectorExtensions | static |
ToVector2WithoutZ(this Vector3 v) | UnityEngine.VectorExtensions | static |
ToVector3NewX(this Vector2 v, float x=0f) | UnityEngine.VectorExtensions | static |
ToVector3NewY(this Vector2 v, float y=0f) | UnityEngine.VectorExtensions | static |
ToVector3NewZ(this Vector2 v, float z=0f) | UnityEngine.VectorExtensions | static |
ToVectorInt(this Vector3 v, bool round=false) | UnityEngine.VectorExtensions | static |
ToVectorInt(this Vector2 v, bool round=false) | UnityEngine.VectorExtensions | static |
WithX(this Vector2 v, float x=0f) | UnityEngine.VectorExtensions | static |
WithX(this Vector3 v, float x=0f) | UnityEngine.VectorExtensions | static |
WithY(this Vector2 v, float y=0f) | UnityEngine.VectorExtensions | static |
WithY(this Vector3 v, float y=0f) | UnityEngine.VectorExtensions | static |
WithZ(this Vector3 v, float z=0f) | UnityEngine.VectorExtensions | static |