UnityEssentials
Small but useful tools and features for Unity
UnityEngine.AudioSourceManager Member List

This is the complete list of members for UnityEngine.AudioSourceManager, including all inherited members.

AddAudioSource()UnityEngine.AudioSourceManagerprivate
audioSourcesUnityEngine.AudioSourceManagerprivate
Awake()UnityEngine.AudioSourceManagerprivate
ConfigureAudioSource(AudioSource audioSource, AudioClip clip, float volume=1, bool loop=false, float pitch=1, AudioMixerGroup audioMixerGroup=null)UnityEngine.AudioSourceManagerprivate
FadeOutAudioSource(AudioSource audioSource)UnityEngine.AudioSourceManagerprivate
GetAudioSource(int index)UnityEngine.AudioSourceManager
GetAudioSource(AudioClip clipInAudioSource)UnityEngine.AudioSourceManager
GetAudioSources(AudioClip clipInAudioSource)UnityEngine.AudioSourceManager
GetFreeAudioSource()UnityEngine.AudioSourceManagerprivate
LowerVolumeAndStopSounds(AudioSource audioSource)UnityEngine.AudioSourceManagerprivatestatic
minimumQuantityOfExistingAudioSourcesUnityEngine.AudioSourceManagerprivate
PlayClip(AudioClip clip, float volume=1, bool loop=false, float pitch=1, float delay=0f, AudioMixerGroup audioMixerGroup=null)UnityEngine.AudioSourceManager
StopAllClips(bool fadeOut=false)UnityEngine.AudioSourceManager
StopClip(AudioClip clipInAudioSource)UnityEngine.AudioSourceManager