Hi there! I'm Guillem Poy.
I'm a computer engineer and video games' developer.

About me

Hi! I'm Guillem, a computer engineer and video games' developer from Barcelona, Spain.

Get to know me

Even tough I am a computer engineer, I love to travel and to live abroad. So far, I've been living in Spain, Belgium Ghana and the UK, and I am looking forward to continuing living and working abroad during the following years.

I am a very curious person that loves to seek for ways to improve how things work while looking for new points of view, seeking the right questions, ... by trying to fully understand the issues that I work on.

Usually, I can't keep me off thinking about how to make tasks easier and improve the user experience in addition to learning new concepts, work methodologies and get into fascinating engineering worlds such as rocket science.

In my spare time, I love creating games I think I would like, and apps I believe to cover many people's needs.
It is important for me to work in projects that can help others to find myself completely fulfilled.

About this web

In this web page, you will find information about some of the projects I've worked on.

If you want to see my work experience you can access my LinkedIn and, if you wish to contact me, you can do so with the information at the end of this page.

Some of My Work

About Triunity Studios

What is it?

Triunity Studios is the name I use to sign most of my projects.


In some projects, I receive help related to topics that I do not master. That's why I see those projects as collaborative work.

For this reason, I keep using this name. A name that, for me, represents all the people who helped me on the development of every project.

From where did it came from?

Some years before starting my university degree, I went with some friends to visit a university. At that moment, all of us seemed to want to study video game's development there.

To get into the world and get ready for that degree, we wanted to do a project together but first, we wanted "a cool name" for the group. We were three, so we came up with Triunity Studios.

At the end, I'm the only one who studied video game's development and that project was never finished. However, the name thrived.